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Saturday, July 11, 2020

Quick Update

Highlighting of materials and resources when nearby has been added, as well as a new crafting system.

Sunday, May 17, 2020

Changelog 5/17/2020

The following changes  and bugfixes have been applied since the previous patch:

Remove target on death from target list
Close skill free crafting window
Add skill required to crafting list
Fix getting pushed off midground bug
Open tailoring crafting menu when loom is toggled
Fixed corpse window to say drops
Fixed dequipping on double click
Fixed blocking bug
Figued out what the hell was making drops null
Fixed bug where typing in input field opened windows/attacked/etc
Added description and name to torso objects
Figured out how to do layered beards
Figured out how to implement trim and belts
Fixed z-sorting on loom
Fixed bug where couldn't move from one slot to another
Changed crafting system to be plain crafting dialogues rather than games
Fixed hover icon on inventory
Fixed crafting window reopening after exiting to map
Fixed blending on sharpened stick
Fixed blending on beard
Fixed equipment window blocking inventory
Fixed weapon equip/de-equip
Fixed drop from equipment window bug
Fixed bug where slots didn't clear after using items
Added method to close tailoring window
Added reopen crafting window
Fixed arranging in inventory window
Added clicking on equipment slot to add equipment
Fixed inventory window staying open on world map
Fixed shock bar
Fixed bug where item gets stuck in inventory slot after adding to slot
Fixed crafting window staying open on world map
Fixed sprite disappearing (no notes on which sprite that was)
Fixed single click on equipment window
Fixed escape menu getting blocked by crafting window
Implemented way to close crafting windows

More coming soon


Thursday, January 23, 2020

Changelog 1/23/2020

Added this patch was the no skill necessary crafting system and the mending skill crafting system (easy only). Several bugfixes were implemented involving the inventory system and the ability to equip weapons has been added. Drops from mobs were also added this patch.

Thursday, January 9, 2020

Changelog 1/9/2020

Unfortunately I haven't been keeping track of what all has been added, so these things at least I recall having added recently:

Character AI
Wildlife AI
Combat (preliminary)
Some underlying structure for multiple inventory chests

Below are some videos of development efforts.


Thursday, September 14, 2017

Changelog 9/14/2017

Visuals:

  • Characters have all layers
  • Females have been added
  • Animals have been added
  • Remaining animations have been added
  • HUD has been added for character and target
  • Names of Zones have been added to the world map
  • Equipment, Inventory, and Character Status windows have been added
  • GUI has been updated to 4.6 UI system
  • Health, stamina, and shock bars are animated
  • Day/Night cycle has been corrected
  • Loading screen has been added
  • Resources now appear as their actual size
  • Items have Inventory Icons
  • Equipment window updates with added/removed clothing
  • Zone exits have been given a visual indicator
  • Z-Finding on zone map has been corrected for layering

Editors:
  • File Browser has been added to select files to edit
  • AI Creator has been added
  • Resources can be selected for editing rather than just creation
  • Zones are now grouped into named areas with set entrances and exits

Gameplay:
  • NPCs have been added
  • (Melee) Combat system has been added
  • Collisions have been corrected
  • Player Stats have been added
  • Player Skills have been added
  • Skills affect player stats
  • Equipment affects player stas
  • Resources have quality and health
  • Inventory stacks can be split and sorted
  • Average Quality available on Inventory stacks
  • Consumable items affect different stats
  • Character Body Temperature has been added
  • Character Hunger has been added
  • Character Fatigue has been added
  • Inventory has a weight limit, affected by player stats
  • Carry limit exists for different sized items (Large, Medium, Small, Tiny)
  • Slash command input window
  • Save/Load Game has been added with simple file encryption
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To do:
  • Minigames for crafting system
  • Complete FSM for different NPC types
  • Fix Character Creation Menu (Glitches)
  • Add AI spawn to zones and zone editor
  • Create Quest System
  • Create NPC Dialogue system Editor
  • Create Town Editor
  • Create House Maps/Editor (Caves)
  • Save/Load Inventory
  • Z-finder for NPCs
  • Change keypress to button assignments with default buttons
  • Finish settings menu
  • Fix sliding on character collisions
  • Add projectiles
  • Create different item storage types






Video updates to follow...

Wednesday, March 22, 2017

Map Editor

The map editor and world map overhaul has been completed, video demo to follow.

Changelog:
Females in
Save game and load game completed
Create a character completed
Stats 10% complete
Major map changes implemented
Collisions added though not working correctly in build mode (Bug)

To Do:
Complete character stats
Complete vitals
Add equipment
Add remaining player animation code
Begin building AI